Tag Archives: doom

Bioshock Level Arcadia Demade for Doom 2

Even though it’s been out for a while now, I just wanted to give a mention to the Arcadia Demade WAD for Doom2. Made by JP LeBreton, who worked on Bioshock, the map is a "demake" of the Arcadia and … Continue reading

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Classic Doom 3 Screenshots

Just some screenshots from the rather awesome Classic Doom 3 mod, which remakes the original Doom’s Episode 1 (Knee Deep in the Dead) for Doom 3. The devs have done a top job with this, if you know the original … Continue reading

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GZDoom Compilation Fun and Games

I’d been having an issue for quite a while when trying to build GZDoom from source where the compiler would bomb out in the OpenGL section, as seen below: [ 75%] Building CXX object src/CMakeFiles/zdoom.dir/gl/data/gl_vertexbuffer.o /home/cory/Downloads/Source/GZDoom-1.4.0/src/gl/data/gl_vertexbuffer.cpp: In member function ‘int … Continue reading

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Doom 2 to finally appear on XBLA

As confirmed on Major Nelson’s blog, DOOM 2 will arrive on XBLA today sometime, after intially (IIRC) being due out late last year. Hopefully the devs will put a bit of effort into this one – the XBLA port of … Continue reading

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Some shots of ConsoleDoom

Thought I’d post some screenshots of the opening levels to the rather nice Doom 2 WAD that is ConsoleDoom. It’s so named because it is a recreation of some of the Doom levels that appeared in the PlayStation version and … Continue reading

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FMOD and Compiling ZDoom

After compiling ZDoom from source (using the SVN repository, as recommended), which was a little bit of an adventure in itself (it requires a bit more than the regular ./configure; make; make install routine), I fired it up to discover … Continue reading

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DOOM 3 resolution drama – Widescreen howto

I ran into a strange issue with DOOM 3’s customizable screen resolution and aspect ratio. It had previously been setup for a resolution of 1440×900 (16:10 ratio) but, somewhere along the way, every time the game started up it switched … Continue reading

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