Tag Archives: linux games

Classic Doom 3 Screenshots

Just some screenshots from the rather awesome Classic Doom 3 mod, which remakes the original Doom’s Episode 1 (Knee Deep in the Dead) for Doom 3. The devs have done a top job with this, if you know the original … Continue reading

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Quake with High Resolution Textures via DarkPlaces

I’ve been getting back into the original Quake thanks to the rather excellent DarkPlaces mod, which allows for such things as OpenGL support, high resolutions and Ogg music support. When coupled with Rygel’s hi-res Texture Pack and Romi’s rtlights pack … Continue reading

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GZDoom Compilation Fun and Games

I’d been having an issue for quite a while when trying to build GZDoom from source where the compiler would bomb out in the OpenGL section, as seen below: [ 75%] Building CXX object src/CMakeFiles/zdoom.dir/gl/data/gl_vertexbuffer.o /home/cory/Downloads/Source/GZDoom-1.4.0/src/gl/data/gl_vertexbuffer.cpp: In member function ‘int … Continue reading

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FMOD and Compiling ZDoom

After compiling ZDoom from source (using the SVN repository, as recommended), which was a little bit of an adventure in itself (it requires a bit more than the regular ./configure; make; make install routine), I fired it up to discover … Continue reading

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DOOM 3 resolution drama – Widescreen howto

I ran into a strange issue with DOOM 3’s customizable screen resolution and aspect ratio. It had previously been setup for a resolution of 1440×900 (16:10 ratio) but, somewhere along the way, every time the game started up it switched … Continue reading

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